AMD Software puts a long list of switches in front of you. Several do overlapping jobs, a few switch each other off, and an earlier version of one of them got Counter-Strike 2 players banned in 2023. This page says what each one does in AMD's own words, where it lives, and how to decide game by game.
Where the settings live, as of October 2026
AMD's graphics settings guide and its feature pages describe two levels:
- Gaming > Graphics holds the global settings, with more under Advanced. AMD: "Changes made here will be applied to all desktop games and applications upon launch."
- Gaming > Games holds a profile per game. A new profile inherits the global settings, and "any changes made to an application profile should override the settings from Global Graphics".
The Gaming page also offers graphics profiles (HYPR-RX, HYPR-RX Eco, Quality, Default and Custom) that set several features at once. Changing anything in one turns it into Custom; Default is "just the driver default settings". AMD's guides were last updated in 2025, and AMD notes that the options you see depend on your system.
HYPR-RX: several features at once
HYPR-RX is a profile, not a technology of its own. On RX 7000 and newer it turns on Anti-Lag, AMD Fluid Motion Frames 2.1, Radeon Super Resolution and Boost in the driver; HYPR-RX Eco turns on Fluid Motion Frames 2.1 and Chill. In games AMD has tuned it goes further and changes the game itself: it sets the game's FSR to "Quality" mode or, if the game has no FSR, enables RSR and "the in-game resolution will be automatically lowered". It can also turn on Anti-Lag 2.
Two things follow. HYPR-RX changes settings inside the game as well as in the driver, so check the game's own menu afterwards. And the comparison charts on AMD's HYPR-RX page are measured with Fluid Motion Frames 2.1 on, so their frame counts include frames the game never rendered.
Anti-Lag and Anti-Lag 2
AMD describes Anti-Lag as "controlling the queuing of CPU work ahead of GPU work in DirectX 9, DirectX 11 and DirectX 12 games". Its Anti-Lag 2 SDK explains the mechanism: the original adds "a carefully calculated delay into the driver-side processing of game's graphics commands", so "CPU frames are prevented from running too far ahead of GPU frames". AMD's guide says it "works best in GPU-limited scenarios", which is when the processor gets ahead in the first place.
Anti-Lag 2 moves that delay into the game, "just before the user controls (mouse/gamepad/keyboard) are sampled", and for that "the game developer needs to integrate the Anti-Lag 2 SDK". It exists only in games that ship it, on RX 5000 and newer; AMD's Anti-Lag page lists Counter-Strike 2 among them. Drivers that support it include a latency monitor: Alt+Shift+L shows FPS, latency in milliseconds and latency in frames.
Anti-Lag+ and Counter-Strike 2, October 2023
Between the two came Anti-Lag+, introduced in Adrenalin 23.6.1 for RDNA 3 cards. Driver 23.10.1 listed "Anti-Lag+ Support" for Counter-Strike 2. The next release, 23.10.2, opened with "AMD has received reports of some games triggering anti-cheat bans on gamers when AMD Anti-Lag+ technology is enabled" and "disables Anti-Lag+ technology in all supported games". Valve's CS2 release notes for 19 October 2023 say: "Added a startup check for incompatible AMD graphics drivers. We will now begin reversing VAC bans for affected players".
Neither note says what exactly the anti-cheat detected. What changed is visible: as of October 2026, AMD's Anti-Lag page describes only Anti-Lag and Anti-Lag 2, and Anti-Lag 2 is in a game only because its developer put it there.
Chill, Boost and Frame Rate Target Control
Radeon Chill is, in AMD's words, "a power-saving feature". "During intense motion, Radeon Chill will run your FPS up to a defined FPS cap", and when nothing moves on screen "the FPS will lower automatically". You set a Min FPS and a Max FPS. Turning Chill on switches off Anti-Lag and Boost: AMD says Chill "currently does not support interoperability" with them.
Radeon Boost "dynamically lowers resolution of the entire frame when fast on-screen character motion is detected via user input" in supported DirectX 11 games, and adjusts shading rates instead in supported DirectX 12 games on RX 6000 and 7000 cards. It works only in the games on AMD's list. In a shooter, a fast flick is aiming, so that is when the picture gets softer.
Frame Rate Target Control (FRTC) sets "a target maximum frame rate" from 30 to 200 fps in exclusive full screen, and AMD presents it as a way to save power and reduce heat and noise. Change it with the game closed: AMD says to "exit the game completely, make your changes, and then start the game again". Should you cap your FPS? compares limiters.
Image quality settings
- Radeon Super Resolution (RSR) is "an in-driver upscaling feature that uses the same algorithm found in AMD FidelityFX Super Resolution (FSR)", applied as spatial upscaling. It stays inactive until the game runs below your monitor's native resolution. AMD recommends a game's own FSR where it exists, with RSR off while you use it, since using both "will be double the work". Turning RSR on switches off Chill, Image Sharpening and Integer Scaling.
- Radeon Image Sharpening uses "a contrast adaptive sharpening algorithm" and "must be enabled before launching the game".
- Texture Filtering Quality "controls the optimization point for texture filtering": Standard, High or Performance. AMD calls Standard "the best mix of image quality and performance".
- Tessellation Mode "enhances the detail of objects by adjusting the number of polygons used for rendering". Set to override the application, it caps the level between x2 and x64.
Texture Filtering Quality, Tessellation Mode and Wait for Vertical Refresh (below) are described in AMD's settings guide, last updated in March 2025 with steps based on Adrenalin 23.9.1.
V-Sync, Enhanced Sync and FreeSync
Wait for Vertical Refresh is the driver's V-Sync: it "removes screen tearing by synchronizing the frame rate with the monitor refresh rate".
Enhanced Sync aims to "minimize screen tearing while decreasing the latency and stutter of traditional V-sync", and is tear-free when the frame rate is above the refresh rate. AMD's chart for that case shows 39.2 ms with Enhanced Sync, 80.7 ms with V-Sync on and 40.1 ms with V-Sync off. It does not support OpenGL, and in multimedia applications AMD warns it "may cause flicker".
FreeSync has to be on in the monitor's own settings as well; AMD Software shows its status "under the Gaming/Display tab". With Low Framerate Compensation, frames below the panel's minimum refresh are shown more than once: AMD's example is a 60-144 Hz display running a 40 FPS game at 80 Hz. For a game that regularly runs above the refresh rate, AMD's advice is to "turn on V-Sync or cap your framerate". G-SYNC, FreeSync and V-Sync shows how the pieces fit.
AMD Fluid Motion Frames
AFMF 2.1 is frame generation in the driver, globally or per game, on RX 6000 and newer (exclusive full screen only on RX 6000), with V-Sync off "in both in-driver and in-game settings". The frame rates on AMD's own AFMF page are measured with it on, so they count generated frames; DLSS, FSR and XeSS explained covers the latency side.
How to decide on your machine
- Start from Default, then change one feature in the game's profile under Gaming > Games, not globally.
- Play the same scene before and after and compare 1% lows, with frame generation off while you measure; reading the benchmark explains how.
- Where a game offers Anti-Lag 2, that is the version its developer integrated.
What does not help: judging HYPR-RX or AFMF by the FPS counter, running RSR on top of a game's own FSR, and expecting Chill to work alongside Anti-Lag or Boost.
Related
- G-SYNC, FreeSync and V-Sync: how they fit together
- DLSS, FSR and XeSS: upscaling and frame generation explained
- Should you cap your FPS? Frame limiters explained
- CS2 low FPS and stutter: a measured checklist
- Why my aim feels delayed
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